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  1.  
  2. Race/Class Possibilities
  3.  
  4.                                    Drow     Half                               Half
  5. Class             Human     Elf        Elf       Elf         Orc       Orc       Dwarf     Gnome  Halfling
  6. Fighter           ‚Ä¢                     ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                     ‚Ä¢                        ‚Ä¢
  7. Monk           ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                                                                       ‚Ä¢
  8. Paladin     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                                                           ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  9. Ranger            ‚Ä¢                        ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                                                                 ‚Ä¢
  10. Thief                ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                  ‚Ä¢                  ‚Ä¢                     ‚Ä¢                        ‚Ä¢                     ‚Ä¢
  11. Magic-User        ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  12. Cleric                     ‚Ä¢                        ‚Ä¢                                        ‚Ä¢                  ‚Ä¢                                        ‚Ä¢                        ‚Ä¢                        ‚Ä¢
  13. Enchanter         ‚Ä¢                        ‚Ä¢                     ‚Ä¢                  ‚Ä¢                                                                                    ‚Ä¢                     ‚Ä¢
  14.  
  15.  
  16. Minimum Attributes by Class *
  17.   Class              Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  18.  Fighter                   9                       ‚Äî                             6                                6                                7                                6
  19.  Monk                  15                          6                         15                         15                      11                                6
  20.  Paladin               12                          9                         13                                6                             9                            17
  21.  Ranger                13                   13                      14                             6                      14                                6
  22.  Thief                  6                             6                             _                                9                                _                                _ 
  23.  Magic User             _                          9                                6                                6                             _                                6
  24.  Cleric                    6                             6                                9                                _                             _                                6                        
  25.  Enchanter              _                          9                                6                                6                             _                                6
  26.  
  27.  
  28. Minimum Attributes by Race *
  29.   Race           Strength    Intelligence    Wisdom    Dexterity   Constitution    Karma
  30.  Human                    6                          _                                _                                _                                5                                _
  31.  Drow Elf                 _                             8                                _                                7                                5                                8
  32.  Elf                      _                             8                                _                                7                                5                                8
  33.  Orc                      9                                _                             _                                _                         15                                _
  34.     Halfling                 6                                6                                _                                8                      10                                _
  35.     Gnome                    6                                7                                _                                _                             8                                _
  36.     Dwarf                    8                                _                                _                                _                      12                             _
  37.     Half-Elf                 5                                4                                _                                _                             5                                _
  38.     Half-Orc                 6                                _                                _                                _                      13                             _
  39. * ( All other bonuses or penalties apply after these minimums. )
  40.  
  41. Stamina Table
  42.  
  43. Class             Initial          Per Level    *Max Bonus
  44. Fighter      1 - 10      1 - 10      Unlimited
  45. Paladin      1 - 10      1 - 10      Unlimited
  46. Ranger       2 - 16      1 - 8       Unlimited
  47. Monk         2 - 8       1 - 4           3
  48. Thief        1 - 6       1 - 6           3
  49. Magic-User   1 - 4       1 - 4           2
  50. Cleric       1 - 8       1 - 8           3
  51. Enchanter    1 - 6       1 - 6           2
  52.  
  53. * PCs receive one point of stamina for each point of constitution over 15 in addition to that shown above.   
  54.  
  55.     Example: PCs with a 16 constitution receive +1 stamina per level.
  56.                      PCs with a 17 constitution receive +2 stamina per level, etc...
  57.  
  58. Base Special Action Values
  59.  
  60.                                                                 Base values by class in percent.*
  61.  
  62. Action                 Fighter  Monk  Paladin  Ranger  Thief  M-User  Cleric  Enchanter
  63. Backstab          .      .      .      .      2      .      .      .
  64. Bars/Gate/Door   12     10     10     10      .      .     10      .
  65. Climb Wall        6      5      6      6      8      2      5      3
  66. Critical Hit      5      3      3      3      .      .      .      .
  67. Detect Secret     1      2      3      5     15      5      5     10
  68. Detect Trap       2      3      2     10     20      3      2      5
  69. Disarm Trap       .      5      .      .     15      .      .      .
  70. Hear Noise        5      6      5      7     12      5      4      5
  71. Hide In Shadows   3      3      .      8     20      .      .      .
  72. Move Silently     3     10      3     10     25     10      3      4
  73. Pick Lock         .     10      .      .     25      .      .      .
  74. Pick Pocket       .     10      .      .     30      .      .      .
  75. Read Scroll***   NA     NA    100     NA    -15    100    100    100
  76.  
  77. * Notes on special abilities.  Only PC classes that show a base value in the above chart are capable of performing the task in question.  Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class.
  78.  
  79. *** Thieves are capable of reading magic-user scrolls only.  They are NOT capable of creating scrolls.  For each experience level of the thief beyound first level they gain a 5% chance to read a magic-user's scroll.  If a thief fails to read a scroll the magic of the scroll is lost and it becomes worthless.
  80.  
  81. Special Action Modifiers
  82.  
  83.                                     *Strength Modifier
  84.  
  85. Action                    3     4     5     6     7                    17   18   19   20   21
  86. Backstab          -5  -4  -3  -2  -1                    1   2   3   4   5
  87. Bars/Gate/Door   -75 -60 -45 -30 -15                    5  10  15  20  25
  88. Climb Wall       -75 -60 -45 -30 -15                    5  10  15  20  25
  89. Critical Hit      -5  -4  -3  -2  -1                    1   2   3   4   5
  90. Disarm Trap      -10  -8  -6  -4  -2                    2   4   6   8  10
  91. Hide In Shadows   -5  -4  -3  -2  -1                    1   2   3   4   5
  92. Move Silently     -5  -4  -3  -2  -1                    1   2   3   4   5
  93.  
  94.                                  *Dexterity Modifier
  95.  
  96. Action                    3      4       5       6       7                 17    18     19     20
  97. Backstab          -5   -4   -3   -2   -1              1    2    3    4
  98. Climb Wall       -20  -15  -10   -5   -2              5    8   11   15
  99. Disarm Trap      -25  -20  -15  -10   -5              5   10   15   20
  100. Hide In Shadows  -12   -8   -6   -4   -2              2    4    6    8
  101. Move Silently    -10   -8   -6   -4   -2              5   10   15   20
  102. Pick Lock        -25  -20  -15  -10   -5              5   10   15   20
  103. Pick Pocket      -25  -20  -15  -10   -5              5   10   15   20
  104.  
  105.  
  106.  
  107.  
  108.  
  109.  
  110.  
  111.                              *Race Modifier
  112.                                                              Drow                                                        Half  Half
  113. Action             Human    Elf     Elf     Orc  Halfling  Gnome  Dwarf  Elf    Orc
  114. Backstab          .    +2    +2    -2    +2    -3    -4    +1    -1
  115. Climb Wall        .    +5     .    +3     .    +4    +5     .    +2
  116. Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
  117. Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
  118. Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
  119. Hear Noise        .     .     .   +10     .     .     .     .    +5
  120. Hide In Shadows   .   +15   -10   +10     .    +5    +5    -5    +5
  121. Move Silently     .    +5    +5    -5   +10    -3    -5    +2    -2
  122. Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2
  123. Pick Pocket       .   -10    +3   -15   +15     .     .   +10    -3
  124. Resurrect**      85%   75%   75%   90%   80%   90%   95%   80%   90%
  125.  
  126. ** Base chance.  The actual chance is increased 1% for each point of constitution of the PC.
  127.  
  128. *Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.
  129.  
  130.  
  131. Saving Throw Adjustments For Race In %
  132.  
  133.                                                   Drow  Half   Half
  134. Save Vs.  Human    Elf   Elf    Orc   Halfling  Gnome  Dwarf  Elf  Orc
  135. Charm                                    .              +25   +25   +45       -10             -5             .           .    .
  136. Heat                                        .            .           .           .            +5             +5             .           .    .
  137. Cold                                        .     -5    -10    .            +5             +5             .   +10   +10
  138. Electric                        .      .     .     .         .                  .           -10   -10     .
  139. Chemical                        .     -5     .     .            +5             +5           +15    +5     . 
  140. Mental                            .                     .                 .                 .                    -10                -5                         .            +10                -5
  141. Magic                             .      .     .     .            -5          .               +10    +5    +5
  142. Special                        .      .     .     .             .          .             .     .     .
  143.  
  144.  
  145.  
  146.  
  147.  
  148.  
  149. Character Gender
  150.  
  151. Whether a PC is male or female will affect the following attributes:
  152.     Males: +1 to Strength, -1 to Dexterity
  153. Females: -1 to Strength, +1 to Dexterity
  154.  
  155. These factors are applied in addition to attribute adjustments due to racial heritage.
  156.  
  157.  
  158. Advancement Charts
  159.  
  160. Fighters
  161.  
  162. Level     Experience Required            Title     
  163. Level 1...........2,000           Veteran
  164. Level 2...........2,000           Warrior
  165. Level 3...........4,000           Swordsman
  166. Level 4..........10,000           Hero
  167. Level 5..........17,000           Swashbuckler
  168. Level 6..........35,000           Myrmidon
  169. Level 7..........55,000           Champion
  170. Level 8.........125,000           Superhero
  171. Level 9.........125,000           Cavalier
  172. Level 10........250,000           Lieutenant Knight
  173. Level 11........250,000           Knight
  174. Level 12........250,000           Master Knight
  175. Level 13........250,000           Lordling
  176. Level 14........250,000           Lord
  177. Level 15........250,000           Master Lord
  178. Level 16........250,000           Kingly Lord
  179. Level 17........250,000           Kingly Lord (with one star...etc.)
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188. Rangers
  189.  
  190. Level     Experience Required            Title     
  191. Level 1...........2,250           Runner
  192. Level 2...........2,250           Strider
  193. Level 3...........5,500           Scout
  194. Level 4..........10,000           Courser
  195. Level 5..........20,000           Tracker
  196. Level 6..........50,000           Guide
  197. Level 7..........75,000           Pathfinder
  198. Level 8.........125,000           Ranger
  199. Level 9.........250,000           Ranger Knight
  200. Level 10........325,000           Ranger Champion
  201. Level 11........325,000           Ranger Lord
  202. Level 12........325,000           Master Ranger
  203. Level 13........325,000           Grand Ranger
  204. Level 14........325,000           Supreme Ranger
  205. Level 15........325,000           Supreme Ranger (with one Arrow...etc.)
  206.  
  207.  
  208.  
  209. Paladins
  210.  
  211. Level     Experience Required            Title     
  212. Level 1...........2,750           Gallant
  213. Level 2...........2,750           Keeper
  214. Level 3...........6,500           Protector
  215. Level 4..........12,000           Defender
  216. Level 5..........21,000           Warder
  217. Level 6..........50,000           Guardian
  218. Level 7..........80,000           Chevalier
  219. Level 8.........175,000           Justiciar
  220. Level 9.........350,000           Paladin
  221. Level 10........350,000           Paladin Knight
  222. Level 11........350,000           Paladin Lord
  223. Level 12........350,000           Holy Paladin
  224. Level 13........350,000           Holy Paladin (with one cross)
  225. Level 14........350,000           Holy Paladin (with two crosses)
  226.  
  227.  
  228. Monks
  229. Level     Experience Required            Title     
  230. Level 1...........2,250           Novice
  231. Level 2...........2,500           Initiate
  232. Level 3...........5,250           Brother
  233. Level 4..........12,500           Disciple
  234. Level 5..........25,000           Immaculate
  235. Level 6..........50,000           Master
  236. Level 7.........100,000           Superior Master
  237. Level 8.........150,000           Master of Dragons
  238. Level 9.........150,000           Master, North Wind
  239. Level 10........200,000           Master, West Wind
  240. Level 11........250,000           Master, South Wind
  241. Level 12........300,000           Master, East Wind
  242. Level 13........300,000           Master of Winter
  243. Level 14........300,000           Master of Autumn
  244. Level 15........300,000           Master of Summer
  245. Level 16........300,000           Master of Spring
  246. Level 17........300,000           Master of Flowers
  247. Level 18........300,000           Master of Flowers (with one blossom)
  248. Level 19........300,000           Master of Flowers (with two blossoms)
  249.  
  250. Thieves
  251. Level     Experience Required            Title     
  252. Level 1...........1,250           Rogue
  253. Level 2...........2,250           Footpad
  254. Level 3...........4,500           Cutpurse
  255. Level 4...........8,000           Robber
  256. Level 5..........12,000           Burglar
  257. Level 6..........22,500           Cat Burglar
  258. Level 7..........35,000           Sneak
  259. Level 8..........50,000           Master Sneak
  260. Level 9..........75,000           Filcher
  261. Level 10........100,000           Master Filcher
  262. Level 11........150,000           Sharper
  263. Level 12........200,000           Master Sharper
  264. Level 13........200,000           Thief
  265. Level 14........200,000           Master Thief
  266. Level 15........200,000           Master Thief (with one dagger)
  267. Level 16........200,000           Master Thief (with two daggers)
  268.  
  269. Magic-Users
  270. Level     Experience Required            Title     
  271. Level 1...........2,500           Prestidigitator
  272. Level 2...........3,500           Evoker
  273. Level 3...........7,500           Conjurer
  274. Level 4..........15,500           Theurgist
  275. Level 5..........22,000           Thaumaturgist
  276. Level 6..........55,000           Magician
  277. Level 7..........80,000           Master Magician
  278. Level 8.........110,000           Warlock
  279. Level 9.........150,000           Crowned Warlock
  280. Level 10........250,000           Sorcerer
  281. Level 11........300,000           Necromancer
  282. Level 12........375,000           Wizards Apprentice
  283. Level 13........375,000           Wizards Assistant
  284. Level 14........375,000           Wizard
  285. Level 15........375,000           Superior Wizard (White Robe)
  286. Level 16........375,000           Superior Wizard (Grey Robe)
  287. Level 17........375,000           Superior Wizard (Black Robe)
  288.  
  289. Clerics
  290. Level     Experience Required            Title     
  291. Level 1...........1,500           Acolyte
  292. Level 2...........1,500           Adept
  293. Level 3...........3,000           Priest
  294. Level 4...........7,000           Curate
  295. Level 5..........14,500           Perfect
  296. Level 6..........27,500           Canon
  297. Level 7..........55,000           Lama
  298. Level 8.........100,000           Patriarch
  299. Level 9.........150,000           Bishop
  300. Level 10........200,000           Arch Bishop
  301. Level 11........250,000           Cardinal
  302. Level 12........250,000           Chief Cardinal
  303. Level 13........250,000           High Priest
  304. Level 14........250,000           Arch Priest
  305. Level 15........250,000           Superior Priest
  306. Level 16........250,000           Superior Priest (with one sash)
  307. Level 17........250,000           Superior Priest (with two sashes)
  308.  
  309. Enchanters
  310.  
  311. Level     Experience Required            Title     
  312. Level 1...........2,500           Aspirant
  313. Level 2...........3,500           Ovate
  314. Level 3...........7,500           Dabbler
  315. Level 4..........15,500           Cabalist
  316. Level 5..........22,000           Visionist
  317. Level 6..........55,000           Spellbinder
  318. Level 7..........80,000           Seer
  319. Level 8.........110,000           Initiate
  320. Level 9.........150,000           Chief Initiate
  321. Level 10........250,000           Master of Initiates
  322. Level 11........300,000           Mage
  323. Level 12........375,000           Arch Mage
  324. Level 13........375,000           Arch Mage (one crystal)
  325. Level 14........375,000           Arch Mage (two crystals)
  326. Level 15........375,000           Arch Mage (three crystals)
  327. Level 16........375,000           Arch Mage (four crystals)
  328.  
  329.  
  330.  
  331.  
  332.  
  333.  
  334.  
  335.  
  336.  
  337.  
  338.  
  339.  
  340.  
  341.  
  342.  
  343.  
  344.  
  345.  
  346.  
  347.  
  348. Spells Known
  349.  
  350. Magic-Users & Enchanters  (Shown for PCs with a 16 Intelligence)
  351.  
  352.                                 Spell Level
  353.  Level          1    2    3   4    5    6    7
  354.      1              1    -    -    -    -    -    -
  355.      2              2    -    -    -    -    -    -
  356.      3              3    1    -    -    -    -    -
  357.      4              4    2    -    -    -    -    -
  358.      5              5    3    1    -    -    -    -
  359.      6              6    4    2    -    -    -    -
  360.      7              7    5    3    1    -    -    -
  361.      8              8    6    4    1    -    -    -
  362.      9              9    7    5    2    1    -    -
  363.      10           10   8    6    3    1    -    -
  364.      11           11   9    7    3    2    1    -
  365.      12           12   9    8    4    3    2    -
  366.      13           12  10   8    4    3    2    1
  367.      14           12  10   9    5    4    3    1
  368.      15           12  11   9    5    4    3    2
  369.      16           12  11   9    6    5    4    2
  370.      17           12  11  10   6    5    4    3
  371.      18           12  12  10   7    6    5    3
  372.      19           12  12  11   7    6    5    4
  373.      20           12  12  11   8    6    6    4
  374.      21           12  12  11   8    7    6    5
  375.      22           12  12  11   9    7    7    5
  376.      23           12  12  11   9    8    7    6
  377.      24           12  12  12  10   8    8    6
  378.      25           12  12  12  10   9    9    7
  379.      26           12  12  12  11   9    9    8
  380.      27           12  12  12  11  10  10   9
  381.      28           12  12  12  12  10  10  10
  382.      29           12  12  12  12  11  11  11
  383.      30           12  12  12  12  12  12  12
  384. PCs with an Intelligence above 16 learn @:
  385.        with 17 Intelligence as one experience level higher than shown.
  386.        with 18 Intelligence as two experience levels higher than shown.  etc......
  387.  
  388. Clerics  (Shown for PCs with a 16 Wisdom)
  389.  
  390.                                 Spell Level
  391.  Level          1    2    3    4    5    6    7
  392.      1              12   -    -    -    -    -    -
  393.      2              12   -    -    -    -    -    -
  394.      3              12   -    -    -    -    -    -
  395.      4              12  12   -    -    -    -    -
  396.      5              12  12   -    -    -    -    -
  397.      6              12  12   -    -    -    -    -
  398.      7              12  12  12   -    -    -    -
  399.      8              12  12  12   -    -    -    -
  400.      9              12  12  12   -    -    -    -
  401.      10            12  12  12  12   -    -    -
  402.      11            12  12  12  12   -    -    -
  403.      12            12  12  12  12   -    -    -
  404.      13            12  12  12  12  12   -    -
  405.      14            12  12  12  12  12   -    -
  406.      15            12  12  12  12  12   -    -
  407.      16            12  12  12  12  12  12   -
  408.      17            12  12  12  12  12  12   -
  409.      18            12  12  12  12  12  12   -
  410.      19            12  12  12  12  12  12  12
  411.  
  412. PCs with a Wisdom above 16 learn @:
  413.        with 17 Wisdom as one experience level higher than shown.
  414.        with 18 Wisdom as two experience levels higher than shown.  etc...
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425.  
  426.  
  427.  
  428. Paladins  (Shown for PCs with a 16 Wisdom)
  429.  
  430.                                 Spell Level
  431.  Level           1    2    3   4    5    6    7
  432.      7               12   -    -    -    -    -    -
  433.      8               12   -    -    -    -    -    -
  434.      9               12   -    -    -    -    -    -
  435.      10             12  12   -    -    -    -    -
  436.      11             12  12   -    -    -    -    -
  437.      12             12  12   -    -    -    -    -
  438.      13             12  12  12   -    -    -    -
  439.      14             12  12  12   -    -    -    -
  440.      15             12  12  12   -    -    -    -
  441.      16  (Max)   12  12  12  12   -    -    -
  442. PCs with a Wisdom above 16 learn @:
  443.        with 17 Wisdom as one experience level higher than shown.
  444.        with 18 Wisdom as two experience levels higher than shown. etc......
  445.  
  446. Strength Modification Table
  447.                            To Hit             Damage
  448.   Strength    Adjustment      Adjustment
  449.      3           -20%                        -1
  450.      4           -15%                           -1
  451.      5           -10%             0
  452.      6            -5%             0
  453.      .             0%             0
  454.      .             0%             0
  455.      .             0%             0
  456.     16            +5%                        +1
  457.     17            +5%                           +2
  458.     18           +10%                              +3
  459.     19*          +10%                              +4
  460.     20*          +15%                              +5
  461.     21*          +15%                              +6
  462.     22*          +20%                              +7
  463.     23*          +20%                              +8
  464.     24*          +25%                              +9
  465.     25*          +25%                          +10
  466. *Only Fighters, Rangers and Paladins will receive any bonuses for Strengths over 18.
  467.  
  468.  
  469. Attacks Per Round
  470.  
  471.     LEVEL     MONK  FIGHTER   RANGER   PALADIN
  472.       1                     1/1       1/1              1/1               1/1
  473.       2                     1/1       1/1              1/1               1/1
  474.       3                     1/1       1/1              1/1               1/1
  475.       4                     3/2       1/1              1/1               1/1
  476.       5                     3/2       3/2              3/2               1/1
  477.       6                     3/2       3/2              3/2               3/2
  478.       7                     2/1       3/2              3/2               3/2
  479.       8                     2/1       3/2              3/2               3/2
  480.       9                     2/1       3/2              3/2               3/2
  481.      10                    2/1       2/1              3/2               3/2
  482.      11                    5/2       2/1              2/1               3/2
  483.      12                    5/2       2/1              2/1               2/1
  484.      13                    5/2       2/1              2/1               2/1
  485.      14                    5/2       2/1              2/1               2/1
  486.      15                    3/1       5/2              2/1               2/1
  487.      16                    3/1       5/2              2/1               2/1
  488.      17                    3/1       5/2              5/2               2/1
  489.      18                    3/1       5/2              5/2               5/2
  490.      19                    7/2       5/2              5/2               5/2
  491.      20                    7/2       3/1              5/2               5/2
  492.      21                    7/2       3/1              5/2               5/2
  493.      22                    7/2       3/1              3/1               5/2
  494.      23                    4/1       3/1              3/1               5/2
  495.      24                    4/1       3/1              3/1               3/1
  496.  
  497.  
  498.  
  499.  
  500.  
  501.  
  502.  
  503.  
  504. Armor Catagory Adjustments For Dexterity
  505.  
  506. Dexterity    *Armor Catagory Adjustment
  507.      1                +5
  508.      2                +4
  509.      3                +3
  510.      4                +2
  511.      5                +1
  512.      :                 0
  513.     15                -1
  514.     16                -2
  515.     17                -3
  516.     18                -4
  517.     19                -5
  518.     20                -6
  519.     21                -7        
  520.     22*               -8
  521.   * PCs will continue to reduce their armor catagory by one per point of dexterity over 22.
  522.  
  523. Armor Catagory Adjustments For Base Armor Types
  524.  
  525. Armor Type       Armor Catagory Adjustment
  526.   Robe                                                 -1
  527.   Padded                                               -2
  528.   Leather                                           -3
  529.   Chain                                                -5
  530.   Banded                                            -7
  531.   Plate                                                -9
  532.   Gloves                                               -1
  533.   Helm                                                    -1
  534.  *Cap                                                         0
  535.   Shield                                            -2
  536.   Cloak                                                -1
  537.   Gauntlets                                            -1
  538.   Boots                                                         -1
  539.  
  540. * Caps do not provide sufficient protection by themselves to reduce a PCs armor catagory, however, many of these items are enchanted to reduce the armor catagory of the wearer.
  541.  
  542. * Weapon Damage Table
  543.  
  544.                               Damage vs.     Damage vs.                   Permitted
  545. Melee Weapons   Small/Medium     Large      #HANDS         Class     
  546. Axe, Battle         1 - 12        1 - 12        2         F,P
  547. Axe, Pike                                            1 - 12                                1 - 18        2         F,P
  548. Axe, Stone                                        1 - 7         1 - 7         1         F,P
  549. Axe, War            1 - 8         1 - 8         1         F,P,R,MO
  550. Club                1 - 6         1 - 6         1         F,P,R,C
  551. Dagger              1 - 4         1 - 3         1         F,P,R,T,MO,M,E
  552. Dart                1 - 2         1 - 2         1         F,R,MO,T,M,E
  553. Flail               1 - 8         1 - 6         1         F,P,R,C
  554. Haleberd            1 - 14        1 - 16        2         F,P
  555. Hammer, Battle      1 - 8         1 - 8         1         F,P,C
  556. Hammer, Stone       1 - 7         1 - 5         1         F,P,C
  557. Hammer, War         1 - 8         1 - 6         1         F,P
  558. Jo Stick            1 - 6         1 - 6         2         F,MO
  559. Mace                1 - 6         1 - 6         1         F,P,R,C
  560. Morning Star        1 - 8         1 - 8         1         F,P,R
  561. Nunchucka           1 - 6         1 - 4         1         F,MO,T
  562. Spear               1 - 8         1 - 8         2         F,P,R,MO
  563. Staff                                       1 - 6         1 - 6         2         ALL
  564. Staff, Quarter      1 - 5         1 - 5         2         ALL
  565. Sword, Broad        1 - 8         1 - 10        1         F,P,R
  566. Sword, Long         1 - 10        1 - 12        1         F,P,R
  567. Sword, Scimitar     1 - 8         1 - 8         1         F,P,R,MO,T,E
  568. Sword, Tip          1 - 12        1 - 10        1         F,P,R,MO
  569. Sword, Two-Handed   1 - 12        1 - 18        2         F,P
  570. Sword, Short        1 - 6         1 - 8         1         F,P,R,MO,T,E
  571.  
  572.  
  573.                                  Damage vs.    Damage vs.                   Permitted
  574. Missile Weapons   Small/Medium    Large      #HANDS         Class     
  575. Bow                 1 - 6         1 - 6         2         F,R,T
  576. Throwing Axe        1 - 6         1 - 6         1         F,R,MO,T
  577. Throwing Dagger              1 - 4         1 - 4         1         F,R,MO,T
  578. Throwing Hammer     1 - 6         1 - 6         1         F,C
  579. ** Throwing Star    1 - 6         1 - 4         1         F,MO
  580.  
  581.  
  582. This listing includes only NON-magical and NON-unique weapons.  Many weapons you will find will be of a magical sort and will do varying amounts of damage.
  583.  
  584. ** These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1 - 4 per each combat strike.
  585.  
  586.  
  587. Turning Probability for Clerics and Paladins.
  588. Actually, this is more of a formula than a table.
  589.  
  590. Chance of turning = 30% + 10% X Level of caster - 5% X Monster Level.
  591.  
  592. This chance applies to each and every undead involved in the battle.  If the PC is successful the undead creature will be destroyed.  If the PC does a particularly good job at turning, the undead creature will not be destroyed, but actually TURNED.  This means the undead will change allegiance, and will now fight on behalf of the cleric or paladin, instead of against them.
  593.                                                                       Level of Monster
  594. *Level of Cleric      1                2                3                4                5                6                7                8                9            10
  595. ------------------------------------------------------------------
  596.   1 ............. 35         30            25            20            15            10             5          √ò          √ò          √ò
  597.   2 ............. 45            40            35            30            25            20            15            10          5             √ò
  598.   3 ............. 55            50            45            40            35            30            25            20            15            10
  599.   4 ............. 65            60            55            50            45            40            35            30            25            20
  600.   5 ............. 75            70            65            60            55            50            45            40            30            25
  601.   6 ............. 85            80            75            70            65            60            55            50            45            35
  602.   7 ..............95            90            85            80            75            70      65         60         55            50
  603.   8 .............. ‚àû                ‚àû         95            90            85            80      75         70         65            60
  604.   9 .............. ‚àû                ‚àû                ‚àû                ‚àû            95            90      85         80         75            70
  605.  10 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû      95         90         85            80
  606.  11 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû             ‚àû          ‚àû         95            90
  607.  12 .............. ‚àû                ‚àû                ‚àû                ‚àû             ‚àû             ‚àû             ‚àû          ‚àû          ‚àû             ‚àû
  608.  
  609. By now you get the pattern, so impress us with your mathematical skills and figure the rest out.
  610.  
  611. * Paladins gain the ability to turn undead when they reach the 4th level of ability.  They turn as a Cleric 3 levels below their own level, so a 4th level Paladin turns as a 1st level Cleric, an 8th level Paladin turns as a 5th level Cleric etc....
  612.  
  613.  
  614.  
  615.  
  616.  
  617.  
  618.